Our intention is to provide children with a broad, deep understanding of how to use technology purposefully and safely, and how it links to every day life. Through our curriculum we intend for children to not only be digitally competent with a range of transferable skills, but also to be responsible online citizens.
Through the use of Kapow Primary Computing scheme, the computing curriculum is categorised into 3 strands:
1. computer science
2. information technology
3. digital literacy
In addition, cross curricular links are made eg maths use of programmable toys in relation to direction, measurements etc. Continuous Provision activities also include weekly IT activities using platforms such as BBC Bitesize Twinkl games, Top Marks, Type with Tizzy, BBC Dancemat, Kiddle, Literacy Planet, Numbots, Timetables Rock Stars.
Hardware includes tablets, laptops, PCs, programmable toys, cameras, IWBs, recordable sound buttons. E-safety features explicitly throughout the computing curriculum and is enhanced through the RSHE curriculum and Internet Safety Day.
Skills Progression: Computing St Nicolas’ Infant School | |||
In KS1, statements in bold are non-negotiable in order to reach Expected Standard (no Greater Depth option). | |||
Skill | Reception EYFS | Year 1 | Year 2 |
Algorithms and Programs | To begin to interact with educational programs. Use a mouse to click and drag. | Understand what algorithms are, how they are implemented as programs on digital devices and that programs execute by following precise and unambiguous instructions.
Begin to create and debug simple programs with programmable toys.
Use logical reasoning to predict the behaviour of simple programs through finding out in practical contexts. | Develop their skills creating and debugging simple programs by solving given ‘problems’.
Use logical reasoning to predict the behaviour of simple programs through planning and testing ideas. |
Data Retrieving and Organising | n/a | Use technology purposefully to create, organise, store, manipulate and retrieve digital content with support.
| Use technology purposefully to create, organise, store, manipulate and retrieve digital content increasingly independently. |
Real World Applications | Begin to identify some uses of IT at school, at home, and beyond. | Recognise common uses of information technology beyond school, linked to personal experience. | Recognise common uses of information technology beyond school, in the wider world. |
E-Safety | Use technology safely and respectfully, keeping personal information private, identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies. | Use technology safely and respectfully, keeping personal information private, identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies. | Use technology safely and respectfully, keeping personal information private, identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies. |
Learning in computing will be enjoyed across the school. Children will use digital and technological vocabulary accurately, alongside a progression in their technical skills. They will be confident using a range of age appropriate hardware and software. Children will see the digital world as part of their world, extending beyond school, and understand that they have choices to make. They will be confident and respectful digital citizens going on to lead happy and healthy digital lives.